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X by Day, Game Dev by Night

A weekly newsletter containing tips and tricks for solo, hobby, and indie game developers. (With a focus on the Unity game engine.)

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  • #productivity

    How you can finish your first game while working full-time

    Lessons from finishing my first game, Pocket Pong AR

    Read more ⟶
  • #shaders

    The Shaders for Game Devs Workbook

    Build your shader skills from the ground up by doing, not reading.

    Read more ⟶
  • #game-juice

    3 Basic Skills for Game Juice in Unity

    Learn the 3 fundamental skills for making your Unity game juicy.

    Read more ⟶
  • #augmented-reality

    The antidote to copy-and-pasting code

    A guide to understanding AR Foundation from first principles.

    Read more ⟶
  • #augmented-reality

    How do I get started in AR development?

    An overview of the Augmented Reality (AR) landscape, and how to decide what to learn.

    Read more ⟶
  • #marketing

    How do I craft a GIF that people love?

    Lessons about gifcrafting from the #pico8 hashtag.

    Read more ⟶
  • #game-design

    How do I design a Metroidvania?

    Learning Metroidvania design by dissecting the PICO-8 game, Metrash.

    Read more ⟶
  • #productivity

    How do I manage my time in a game jam?

    A checklist for solo game devs participating in game jams.

    Read more ⟶
  • #game-design

    How do I design a game from scratch?

    Start with the core loop.

    Read more ⟶
  • #pico8

    How do I get started in PICO-8?

    Just "DIU" it – an intro to the PICO-8 mindset.

    Read more ⟶
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