Jason Tu
Unreal Gameplay Engineer

Who am I?

Hi, I'm Jason Tu 🤝

I’m a Gameplay Engineer who works primarily with Unreal Engine (4 and 5), C++, and Blueprints.

I take pride in crafting gameplay systems with attention to detail, and I have a particular interest in multiplayer programming and networked gameplay.

Previously, I worked as a Senior Full-Stack Engineer for 10+ years in various successful (and exited) tech startups. See a resume of my experience here.

As a product-focused engineer, I collaborated with countless product managers and UI/UX designers in the name of iterating towards quality software.

I also mentored many of my teammates in the craft of full-stack development. See my popular guide about (web) frontend development, or view recommendations from my past colleagues.

If your game studio is looking for a gameplay programmer, I’m open to chatting. Get in touch: hello@jasont.co

Otherwise, you can take a look at my games work below 👇

Game Projects

A selection of my past, shipped game projects.

I recommend taking a look at my latest (Unreal) project, Chomp.

    Writing and Speaking

    A selection of my latest, or most popular game dev tutorials.

    View all blog posts