🌅 🎮 🌃Hi 👋, I'm Jason.
I'm a software engineer by day,
and hobby game developer by night.
And this is my blog — containing tips and tricks for solo, hobby, and indie game developers.
(With a focus on the Unity game engine.)
Or view past content below ↓
- #productivity
How to feel engaged at work: a software engineer's guide
On fighting the feeling of "blah".
Read more ⟶ - #impact
Hospitable Codebases
How to multiply your team's productivity with effective onboarding
Read more ⟶ - #unity3d
3 common pitfalls when using Unity's LineRenderer, and how to fix them
Running into jagged lines? This guide has your back.
Read more ⟶ - #game-design
How to come up with a game idea that you'll love working on
A grounded approach to game ideation
Read more ⟶ - #productivity
How you can finish your first game while working full-time
Lessons from finishing my first game, Pocket Pong AR
Read more ⟶ - #shaders
The Shaders for Game Devs Workbook
Build your shader skills from the ground up by doing, not reading.
Read more ⟶ - #game-juice
3 Basic Skills for Game Juice in Unity
Learn the 3 fundamental skills for making your Unity game juicy.
Read more ⟶ - #augmented-reality
The antidote to copy-and-pasting code
A guide to understanding AR Foundation from first principles.
Read more ⟶ - #augmented-reality
How do I get started in AR development?
An overview of the Augmented Reality (AR) landscape, and how to decide what to learn.
Read more ⟶ - #marketing
How do I craft a GIF that people love?
Lessons about gifcrafting from the #pico8 hashtag.
Read more ⟶ - #game-design
How do I design a Metroidvania?
Learning Metroidvania design by dissecting the PICO-8 game, Metrash.
Read more ⟶ - #productivity
How do I manage my time in a game jam?
A checklist for solo game devs participating in game jams.
Read more ⟶