How do I manage my time in a game jam?
On the eve of the Extra Credits Game Jam, I made a "worksheet" for participating in a game jam.
It asks key questions at each step to reduce anxiety over whether your game will ship, and ensure you stay true to your design vision.
You can check it out on Dropbox Paper!
(Note that you'll need a Dropbox account to create an instance of the template. Don't worry, it's free. 🙂)
If you have any suggestions, don't hesitate to ping me on Twitter.